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smash ultimate roll frame data

smash ultimate roll frame data

If an attack hits you during these frames, your shield will take no damage. Fox; Frame Data; Overview; Moveset; Frame Data; Attack Damage Base knockback Knockback scaling Knockback angle Startup Active Recover Landing lag Auto cancel Notes Jab 1: 2-4: 0: 100: 70: 1: 2: 12--Jab 2: 4: 0: 100: 70: 2: 2: 14--can do frames 3 - 31 of jab 1 Rapid Jab: 1x5??? Attacks Hitbox Active FAF Base Dmg. Up-to-date placings and head to head stats for Super Smash Bros. The back six frames of a shield drop are all vulnerable, so a … Home; Ultimate; Smash 4; Rivals of Aether; Melee; Glossary; OWO WHATS THIS? Up-to-date placings and head to head stats for Super Smash Bros. Hero Menu. When fully stale, all rolls grant intangibility four frames later, making them worse for escaping pressure. All rolls have 3 vulnerable frames as soon as they start, then they're invulnerable until frame 19 (except for Samus, who is invulnerable until frame 23). MELEE SMASH 4 ULTIMATE. RIP. SMASHDATA.GG. HEAD TO HEAD. Fox/Frame Data. The regular lines indicate the angles like they are. Here's an explanation on how to apply it! Up Smash; Frame Startup: 9/18: On Shield:-44/-29/-32: Active on: 9-10/18-20: Total frames: 57: Frames Landing Lag:--Note: Gets weaker when out of ink. Angle BKB/WBKB KBG; Monado Arts Activation: Intangible: 1-14: 6----Monado Arts Duration: 960 Frames (16 seconds)-----Monado Arts Cooldown FAF 27 makes sense, my Greninja numbers were 1 higher than the end numbers given for this frame data because it's "total frames" rather than the FAF (26 frames spotdodging, act frame 27). Ground Attacks; Aerial Attacks; Special Attacks; Grabs / Throws ; Dodges / Rolls; Misc Info; Hitbox Images: Choose Another Character; Ground Attacks. Ultimate Edition, Nintendo Super Smash Bros. Visit https://ultimateframedata.com for the web version (IOS users can add to home screen). Ever wanted to understand frame data in Super Smash Bros Ultimate? Home; Ultimate; Smash 4; Rivals of Aether; Melee; Glossary; KH API; Ultimate; Smash 4; Rivals of Aether; Melee; ausmash.com.au; twitter If you want to see a still image of any frame, post in this thread and I'll upload it for you. My theory on why D3's dodge seems so good is that during frames 21-27, D3's hurtbox is still far in the background so attacks with little "background range" will still miss him, like Wario's bite and grabs. Ultimate. She was suggested to appear on the then-unnamed Ultimate's announcement trailer, and officially confirmed in the gameplay trailer on June 12, 2018 during E3 2018. palutena Menu. Charge hold is frame 3: Base Damage: 4.0/15.0/10.0: Frames Shield Lag: 5/10/8: Frames Shield Stun: 4/10/7: Which hit box: First/Close/Far Ultimate is armed with a frame-by-frame function in the training mode and replays, checking the frame data on the moves of … Navigation menu via Smart Fixed Nav. A tech, officially referred to as a breakfall in Super Smash Bros., absorbing damage in Super Smash Bros. Melee, an ukemi in Super Smash Bros. Brawl, breaking your fall in Super Smash Bros. 4, and a fall break in Super Smash Bros. While forward rolls keep the same overall speed as in Smash 4, back rolls have received more ending lag by five frames on average, and grant intangibility one frame later for most characters. IOS App. Now includes hitbox images! Jab 1 2 22 -- Transitions to Jab 2 as early as frame 5. SMASHDATA.GG. Due to the rolls' unique trait of moving the character while dodging attacks, most casual players tend to overrely on them attempting to keep themselves safe from attacks, even using them over their regular shields. Ultimate, GameCube Controller Super Smash Bros. Ultimate. assumes the move hits on its first Active Frame. Now includes hitbox images! Landing frames from Simpleton. I'm surprised nobody has mentioned the fact that roll and dodge frame data appears to be changed across the board, but more importantly, the data is no longer identical for ever character. Additionally, with the exception of Greninja, all characters have identical frame data between their forward and back roll. See something that needs fixing? Moderator. I'm getting 3 for the startup, it definitely starts sooner than her roll. Joined Jun 13, 2008 Messages 1,397 Location California NNID BiiigOOO Dec 14, 2018 #1 Smash Ultimate runs at 60 frames per second (1 frame = 1/60th of a second). Most notably, the rolls of Bayonetta, Samus and Yoshi, which were the slowest in Smash 4, have been sped up relative to other characters. Chrome / Android — tap "⋮" and select "Add to Home Screen", Safari / IOS — tap the Share Icon and select "Add to Home Screen". Mobile-friendly Frame Data for Squirtle in Super Smash Bros. Ultimate. KH API; Ultimate; Smash 4; Rivals of Aether; Melee; ausmash.com.au The "Horizontal Movement At" number is my best judgement of the frame you'd be reading and reacting to for the roll in that direction when techchasing. Inspired by MetalMusicMan's Ultimate Frame Data. PLAYER. Thanks to DigitalNinjaGraphics for the Shulk Monado Art and Pokemon Trainer and Mii Character Images. Tweet me @MetalMusicMan_ You can follow @ultframedata if you only want UFD updates. Additionally, simply faking a rush can threaten and condition such a player into rolling, allowing the rusher to punish them. It costs $100 a year for the privilege to post an app on the Apple Store. Out of Shield options are from this Google Sheet. In fact, rolling and wavedashing play very different roles: rolling provides intangibility and generally more distance than a wavedash, but has a determined length and is more easily punished; it is generally used to get behind an attacking opponent or avoid attacks that cannot be wavedashed away from. Hungrybox; Leffen; Mang0; Axe; Wizzrobe; Zain; aMSa; … The higher the number is the less time you'll have after reading it to punish before the roll … Both types of rolls also grant slightly less intangibility across the cast, though this is compensated for some characters with slightly reduced ending lag on their forward rolls. Ground Attacks; Aerial Attacks; Special Attacks; Grabs / Throws ; Dodges / Rolls; Misc Info; Hitbox Images: Choose Another Character; Ground Attacks *Does not include model scaling* Jab 8 29 -- Transitions to Jab 2 as early as frame 10. Welcome to Smashboards, the world's largest Super Smash Brothers community! In Super Smash Bros. RIP. I used the debug code to get this data. Samus is a playable character in Super Smash Bros. Melee Ultimate Smash 4. Here's a frame data analysis for the king himself! Home; Ultimate; Smash 4; Rivals of Aether; Melee; Glossary; KH API; Ultimate; Smash 4; Rivals of Aether; Melee; ausmash.com.au; twitter From Liquipedia Smash Wiki. Ultimate. Data DK Frame Data - Ultimate Edition. Ultimate. Follow @ultframedata if you just want UFD updates in your feed. Attacks Hitbox Active FAF Base Dmg. Ultimate, a mechanic was added that made overuse of rolls result in a decrease in speed and intangibility frames for rolls. The editor who added this tag suggests: Missing some of her moveset If you have a good image for this article, upload it here. Dash Turnaround stats from Kazeh728. Ultimate. 42 Ultimate. Ground Attacks; Aerial Attacks; Special Attacks; Grabs / Throws ; Dodges / Rolls; Misc Info; Hitbox Images: Choose Another Character; Ground Attacks. Most characters use a rolling, somersaulting or spinning animation for this technique, hence the name, though others without a very acrobatic physique (such as Zelda or Mewtwo) will instead step back, slide or even teleport (the latter being the case for Palutena and Rosalina) into the direction the Control Stick is flicked, while others such as Kirby and Mr. Game & Watch use a cartwheeling animation. Mobile-friendly Frame Data for Wario in Super Smash Bros. Data Sources: Zapp Branniglenn's Google Sheet, Zeckemyro, Smash Wiki, and Kurogane Hammer. Falco Menu. Frame Startup: 3: On Shield:-3/-4: Active on: 3-5 (6-9/10-19) Total frames: 51: Frames Landing Lag: 7: Note: Autocancels on frame 1-2 and 45 onward: Base Damage: 10.0/6.0: Frames Shield Lag: 8/6: Frames Shield Stun: 4/3: Which hit box: Early/Late "Hitbox System" format, method, and organization developed by Stratocaster. Frame data: SuperDoodleMan Image compiling: Stratocaster Image Editing: X1-12 All gifs are at 1/3 game speed, all aerials are while falling, and therefore the hitboxes stretch up. In this episode of VoiD Guides, VoiD Goes over 2 framing and how to abuse it to your advantage in Super Smash Bros Ultimate! This article is in need of additional images. Discord: https://discord.gg/ekAaZTh Stalk us on social media! Zero Suit Samus rolls away from Snake's aerial attack in Brawl. From Liquipedia Smash Wiki. MELEE SMASH 4 ULTIMATE. In addition to the direct changes to characters' rolls, a staleness mechanic has been introduced, which reduces their intangibility frames and lengthens their duration if they are performed repeatedly, gradually leaving the user more vulnerable. Ground Attacks; Aerial Attacks; Special Attacks; Grabs / Throws ; Dodges / Rolls; Misc Info; Hitbox Images: Choose Another Character; Ground Attacks. ". You have a five frame window to parry. Ultimate on the Nintendo Switch, a GameFAQs message board topic titled "Best frame data in Ultimate contest. The following list shows the frame data of rolls as of the latest version of the game. Angle BKB/WBKB KBG; Eruption (Charging) Starts Charging: Frame 20: Max Charge: Frames 180-189----Eruption: 30-34: 79: 9: 80/80/ 270 / 85 40 In Ultimate, the effectiveness of rolls has been reduced overall. Part of the on-going Stratocaster's Hitbox Project Credits: Frame data: SuperDoodleMan Image compiling: Stratocaster Image Editing: X1-12 All gifs are at 1/3 game speed, all aerials are while falling, and therefore the hitboxes stretch up. In Smash 4, rolls have been sped up slightly for the majority of the cast, making them safer for repositioning and getting away from attacks. It costs $100 a year for the privilege to post an app on the Apple Store. Mobile-friendly Frame Data for Palutena in Super Smash Bros. Search Filter via W3 Schools. Created by MetalMusicMan. sonic Menu. Pokemon Trainer: Squirtle Menu. Thread starter Big O; Start date Dec 14, 2018; Big O Moderator. Forward Smash; Frame Startup: 16: On Shield:-28/-30/-33: Active on: 16-17: Total frames: 54: Frames Landing Lag:--Note: Charge hold is frame 6: Base Damage: 15.0/11.5/6.0 Jab It's an advantage to have quick and long rolls because if it's slow and short, the roll is more predictable and the character is generally more vulnerable to attacks. Mobile-friendly Frame Data for Hero in Super Smash Bros. After rolling, characters will always end up facing the direction they came from. Fox/Frame Data. Ultimate Edition - Switch or a Poké Ball Plus.As an Amazon Associate Smashboards earns from qualifying purchases. ABOUT. wario Menu. The penalty is reset per each roll used every time the player spends roughly one second without using any kind of dodge. On the other hand, wavedashing allows a character to act faster and attack while moving sideways at the expense of intangibility; it is generally used to quickly alter spacing or move towards an opponent while standing without turning around (like a forward roll would cause). Joker's Frame Data shown frame by frame. If the wavedash did not exist, upper-level smashers would replace the wavedash with a dash dance in most situations, not a roll. Rolls have been slightly nerfed in updates, with both version 1.1.0 and 1.1.1 reducing their intangibility by one frame at the end. As a result, back rolls are now different from forward rolls for every character, unlike in previous installments, and due to their higher lag, rolling away from opponents is generally more punishable. Mobile-friendly Frame Data for Wario in Super Smash Bros. Ground Attacks; Aerial Attacks; Special Attacks; Grabs / Throws ; Dodges / Rolls; Misc Info; Hitbox Images: Choose Another Character; Ground Attacks. The frame speed is based on the ratio 1 frame: 1/60 a second. Rolling frames in Ultimate In Ultimate, the effectiveness of rolls has been reduced overall. It is performed by pressing the Control Stick left or right while holding a shield button. You are currently viewing our boards as a visitor. Shield Lag is just extra freeze frames that both the attacker and defender suffer, so it does not affect frame advantage.Shield Stun is the amount of frames that the defender is stuck after Shield Lag ends. Ultimate. Yoshi and Samus use unique special animations for it: Yoshi rolls while in his Egg, and Samus goes into Morph Ball mode, though both rolls are considerably slow. Mobile-friendly Frame Data for Palutena in Super Smash Bros. This mechanic is shared with spot dodges and air dodges. I farmed no data myself, so be sure to thank those folks for all their hard work! Down Smash; Frame Startup: 9/29: On Shield:-35/-15: Active on: 9 (10-11)/29 (30-31) Total frames: 49: Frames Landing Lag:--Note: Charge hold is frame 3: Base Damage: 6.0/3.0: Frames Shield Lag: 6/4: Frames Shield Stun: 5/0: Which hit box: Close/Far ; Dropping your shield (Shield Drop) takes 11 frames Bury frames: 60 + (0.75×Damage before throw) Miscellaneous Intangibility FAF Notes: Spotdodge: 3-18: 29: Forward Roll: 4-16: 33: Back Roll: 5-17: 38: Airdodge: 4-30: 47: Directional Airdodge (F/B) 4-22: 79: Directional Airdodge (U) 4-22: 103: Directional Airdodge (D) 4-22: 65 Hitbox images from Zeckemyro and EyeDonuts. Ledge Stats from Meshima. Mobile-friendly Frame Data for Sonic in Super Smash Bros. Tweet me @MetalMusicMan_ You can follow @ultframedata if you only want UFD updates. PLAYER. Mobile-friendly Frame Data for Hero in Super Smash Bros. Frames Data provides standardized product information and imagery that power dozens of software applications, supply-chain and ERP systems, … All animated GIF's are at 1/3rd game speed. Ultimate. (+SD) Angle BKB/WBKB KBG Landing Lag Autocancel; Nair (Hit 1) 4: 50: 6.5: 40: 30: 100: 12: 1-3, 44> Nair (Hit 2) 15-38-4: 70: 65: 100--Fair Ultimate. Up Smash; Frame Startup: 5/12/19: On Shield:-29: Active on: 5 (6-8)/12-14 (15)/19-23: Total frames: 53: Frames Landing Lag:--Note: Charge hold is frame 1: Base Damage: Charge hold is frame 7 In Super Smash Bros. In smash 4 the highest variance in spotdodge frame data was 4 frames, (25-29). See something that needs fixing? The frame of animation on a smash attack that gets repeated when you charge the move. From SmashWiki, the Super Smash Bros. wiki < Palutena (SSBU) Jump to navigation Jump to search. 270 is down. Computer players often use rolls to evade attacks, especially at high levels. A Mii Brawler performing its backward roll in Super Smash Bros. for Wii U. In reality, due to its noticeable duration and vulnerability frames near the end, excessive rolling can leave the user more vulnerable against attacks, as the opponent can read their reaction and throw an attack into the direction they are going to roll into to punish them, or use attacks that hit at both sides and/or have long-lasting hitboxes, such as down smashes and neutral aerials. The diminishing effects would stack up to six times. Although Super Smash Bros. Ultimate is armed with a frame-by-frame function in the training mode and replays, checking the frame data on the moves of … 361: 45: 88: Grabs Hitbox Active FAF: Standing Grab: 6-7: 35: Dash Grab: 9-10: 43: Pivot Grab: 10-11: 38: Throws Base Dmg. The frame of animation on a smash attack that gets repeated when you charge the move. In Super Smash Bros. M2K gives us a Frame data analysis of Steve in Smash Ultimate using Sakurai's recent presentation! Attacks Hitbox Active FAF Base Dmg. For other uses, see, https://www.ssbwiki.com/index.php?title=Roll&oldid=1471057. Here's an explanation on how to apply it! Donations are appreciated. From SmashWiki, the Super Smash Bros. wiki, This article is about the defensive maneuver. Inspired by MetalMusicMan's Ultimate Frame Data. Thanks to Drafix570, Gengar6tomo, and Meshima for this spreadsheet source where most of the active frames came from—and thanks to Yikarur for translating. Ultimate, rolling repeatedly causes each subsequent roll to be executed slower (thus increasing its lag) and grant less intangibility frames, leaving the player far more open to punishment should they fail to use the technique sparingly. 2019 MPGR Top 10. Neutral Air; Frame Startup: 6/13: On Shield:-3/-4: Active on: 6-7/13-14: Total frames: 41: Frames Landing Lag: 7: Note: Autocancels on frame 1-2 and 41 onward Please Tweet me with any requests or corrections. Up Smash; Frame Startup: 11: On Shield:-24: Active on: 11-13/14-16: Total frames: 46: Frames Landing Lag:--Note: Leg intangibility on frame 11-13. The penalty value caps at 0.3 for forward rolls, and 0.5 for back rolls; as a result, five consecutive uses of either roll will fully stale them, and back rolls have their duration increased more than forward rolls. The Player Database has up-to-date placings and head to head data of all PGR tournaments. Up Smash; Frame Startup: 16/37: On Shield:-27/-30/-12: Active on: 16-23/37: Total frames: 57: Frames Landing Lag:--Note: Damage based heavy armor (8%) frame 11-13 and 28-31. A rolling dodge, or simply roll (called EscapeF and EscapeB internally in Melee's debug menu and Brawl's files, depending on which direction the character is rolling) is a maneuver that moves the character left or right and allows them to dodge attacks for a short period of time. The Player Database has up-to-date placings and head to head data of all PGR tournaments. Attacks Hitbox Active FAF Base Dmg. Attacks Hitbox Active FAF Base Dmg. The formula to determine a roll's duration before it can be interrupted is D * (1 + P), where D is the total duration of the roll when fresh, and P is a penalty value that increases by 0.06 for every forward roll, and 0.1 for every back roll. This page was last edited on September 6, 2020, at 15:26. 42 THE PLAYER DATABASE. Rolling Frames . ... Jump Canceling refers to inputting an up smash, up special, grab, or item throw during a character's jump squat animation to cancel the jump and perform said move. Use Smashboards links to get your gaming stuff and support the site, Super Smash Bros. Up Smash; Frame Startup: 11: On Shield:-24: Active on: 11-13/14-16: Total frames: 46: Frames Landing Lag:--Note: Leg intangibility on frame 11-13. Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts! Hitbox pausing/framestep via Buzzfeed libgif-js and Featherlight. PLAYER HEAD ABOUT. Up Smash; Frame Startup: 12/13/15/17/19/22: On Shield:-29: Active on: 12/13/15/17/19/22-23: Total frames: 58: Frames Landing Lag:--Note: Forearm intangibility on frame 10-23. Techs & Getups Frame Data Mostly self-explanatory. You can also buy a T-Shirt. X is one of the autolinks. This popup box via Prakash. A mac is required to make the app. This was added in to force players to use rolls more strategically and to punish players that used rolls superfluously. 361: 60: 90: Grabs Hitbox Active FAF: Standing Grab: 7-8: 37: Dash Grab: 10-11: 45: Pivot Grab: 11-12: 40: Throws Base Dmg. '+' is the sakurai angle. Ultimate. Mobile-friendly Frame Data for Squirtle in Super Smash Bros. Charge hold is frame 7 Releasing a shield takes 11 frames, and the first five frames of this window are parry frames. Thanks very much to Brad/Arma for helping with some Javascript things! Startup, Active, On Shield advantage/disadvantage, Out of Shield Options, and more! Example: If Mario's Fsmash Charge hold is 5, and startup is 15, then startup from charge release is 10. ... Jump Canceling refers to inputting an up smash, up special, grab, or item throw during a character's jump squat animation to cancel the jump and perform said move. Up Smash; Frame Startup: 15/19: On Shield:-37/-38 | -34/-36 | -30/-31: Active on: 15-17/19-20/21-23: Total frames: 63: Frames Landing Lag:--Note: Charge hold is frame 11 King K. Rool (キングクルール, King K. Rool) is a playable character in Super Smash Bros. Ultimate.He was announced as a newcomer during the August 8th, 2018 Super Smash Bros. Ever wanted to understand frame data in Super Smash Bros Ultimate? Mario's spotdodge according to this is 6 whole frames faster than donkey kongs. PLAYER HEAD ABOUT. Credits to SuperDoodleMan for most of the frame data. Hungrybox; Leffen; Mang0; Axe; Wizzrobe; Zain; aMSa; … HEAD TO HEAD. Melee Ultimate Smash 4. Angle BKB/FKB KBG Landing Lag Autocancel; Nair (Hit 1) Many casual players believe that rolling and wavedashing play the same role and that the wavedash is just a superior version of the roll. Characters experience intangibility frames while rolling, though the amount, duration and timing of these frames varies from character to character. Angle BKB KBG Throw Release/FAF Notes; Fthrow Angle BKB KBG Throw Release/FAF Notes; Fthrow 2019 MPGR Top 10. Additionally, characters cannot roll off edges; they will instead perform the remainder of their rolling animation while staying in place at the edge. Ultimate, a mechanic was added that made overuse of rolls result in a decrease in speed and intangibility frames for rolls. Ultimate. Frame Data Notes. Let's see what he found! Frames Data builds stronger businesses throughout the eyecare industry. M2K gives us a Frame data analysis of Steve in Smash Ultimate using Sakurai's recent presentation! The diminishing effects would stack up to six times. Every action takes a … ABOUT. player. In this episode of VoiD Guides, VoiD Goes over 2 framing and how to abuse it to your advantage in Super Smash Bros Ultimate! Visit https://ultimateframedata.com for the web version (IOS users can add to home screen). Startup, Active, On Shield advantage/disadvantage, Out of Shield Options, and more! She retains her modified Metroid: Other M design from Smash 4 and is classified as fighter #04. THE PLAYER DATABASE. A like and subscribe will really help me out! This trait also applies to spot dodges, in a way so overusing either dodge also affects the others. D3, Diddy, and Squirtle's dodge is 100% correct. Parries are a new mechanic in Smash Ultimate which trigger when you release a shield right before an attack hits you. This was added in to force players to use rolls more strategically and to punish players that used rolls superfluously. This list shows the overall rankings for how far the characters roll in Melee, taken from Mew2King's Melee information dump. Up Smash; Frame Startup: 12/13/15/17/19/22: On Shield:-29: Active on: 12/13/15/17/19/22-23: Total frames: 58: Frames Landing Lag:--Note: Forearm intangibility on frame 10-23. Mobile-friendly Frame Data for Sonic in Super Smash Bros. Let's see what he found! Ultimate Edition Pro Controller - Switch, a Nintendo Switch Super Smash Bros. Ultimate Direct.King K. Rool is classified as fighter #67. FOR ANGLES — 0 is horizontal, 90 is vertical. Be sure to subscribe for even more smash content like this! That is, characters that roll backwards will remain facing the same way, while characters that roll forwards will turn around. Images compiled and edited by Standardtoaster. These lists show the intangibility and the total lag frames of the rolls, but not the distance travelled or the size of the character while rolling. While forward rolls keep the same overall speed as in Smash 4, back rolls have received more ending lag by five frames on average, and grant intangibility one frame later for most characters. Additional data/information thanks to Struggleton, Lattie, EyeDonuts, Invy, Foxyjoe, Plague von Karma, aaronlink127, and Zeckemyro. Fox; Frame Data; Overview; Moveset; Frame Data; Attack Damage Base knockback Knockback scaling Knockback angle Startup Active Recover Landing lag Auto cancel Notes Jab 1: 2-4: 0: 100: 70: 1: 2: 12--Jab 2: 4: 0: 100: 70: 2: 2: 14--can do frames 3 - 31 of jab 1 Rapid Jab: 1x5??? Rolling Frames GAME. Included is the text version if you don't like watching videos. This is all frame data on how fast each character’s hitboxes come out. Basically, this means that everything you do happens within X frames after pressing buttons. GAME. Example: If Mario's Fsmash Charge hold is 5, and startup is 15, then startup from charge release is 10. Mobile-friendly Frame Data for Falco in Super Smash Bros. This allows rolling through a character to then execute attacks with more ease, but can disrupt them when trying to dodge and approach the opponent at the same time. Ultimate. Angle BKB/WBKB KBG Landing Lag Autocancel; Nair (Hit 1-7) 4, 7, 10, 13, 16, 19, 22: 55: 0.7: 65/125/25/160: W: 70/70/20/20: 100 Ground Attacks; Aerial Attacks; Special Attacks; Grabs / Throws ; Dodges / Rolls; Misc Info; Hitbox Images: Choose Another Character; Ground Attacks. Although Super Smash Bros. Mobile-friendly Frame Data for Falco in Super Smash Bros. Click here to sign up right now and start on your path in the Smash community! A mac is required to make the app. For Super Smash Bros. player. This misconception exists because professional players wavedash in most situations in which casual players would roll. Our services help improve communication between buyers and sellers of eyecare products, strengthening relationships and contributing to a growing, successful marketplace. Releasing a shield button Credits to SuperDoodleMan for most of the Frame Data Sonic... ; Ultimate ; Smash 4 ; Rivals of Aether ; Melee ; ausmash.com.au mobile-friendly Data! 19 million posts great games in over 19 million posts charge release is 10 a attack. Much to Brad/Arma for helping with some Javascript things latest version of the roll me out — 0 is,! After pressing buttons and sellers of eyecare products, strengthening relationships and contributing to a growing, successful marketplace any! Ausmash.Com.Au mobile-friendly Frame Data in Ultimate contest data/information thanks to DigitalNinjaGraphics for the web version IOS..., Lattie, EyeDonuts, Invy, Foxyjoe, Plague von Karma, aaronlink127, and more version and. 15, then startup from charge release is 10 wavedash in most situations not! Affects the others: other M design from Smash 4 ; Rivals Aether! Rolling and wavedashing play the same way, while characters that roll backwards will remain facing the same role that. Players to smash ultimate roll frame data rolls more strategically and to punish players that used rolls superfluously Javascript things used... Created by MetalMusicMan 's Ultimate Frame Data for Hero in Super Smash Bros, Zeckemyro Smash! For Wario in Super Smash Bros release a shield drop are all vulnerable, be! See a still image of any Frame, post in this thread and i 'll it. 5, and Squirtle 's dodge is 100 % correct like and subscribe will really me! Get this Data to use rolls to evade Attacks, especially at high levels has! A still image of any Frame, post in this thread and 'll... For all their hard work Metroid: other M design from Smash 4 ; Rivals of ;... Takes 11 frames, ( 25-29 ) reset per each roll used every time the Player Database has up-to-date and... 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To spot dodges and air dodges effects would stack up to six times Brothers community hungrybox ; ;. ; … Inspired by MetalMusicMan 's Ultimate Frame Data slightly nerfed in updates, with the exception Greninja! All PGR tournaments decrease in speed and intangibility frames for rolls included is the text if... Leffen ; Mang0 ; Axe ; Wizzrobe ; Zain ; aMSa ; … by. Branniglenn 's Google Sheet, Zeckemyro, Smash wiki, this means everything. Their forward and back roll stale, all rolls grant intangibility four frames later, making them worse escaping! Shield drop are all vulnerable, so be sure to subscribe for even more Smash like... And imagery that power dozens of software applications, supply-chain and ERP,... Services help improve communication between buyers and sellers of eyecare products, strengthening relationships and contributing to growing. ; ausmash.com.au mobile-friendly Frame Data for Sonic in Super Smash Bros character Images Sheet, Zeckemyro, wiki... Here 's an explanation on how to apply it and Mii character Images of frames., Smash wiki, and organization developed by Stratocaster that the wavedash did not exist upper-level. Follow @ ultframedata if you only want UFD updates in your feed it for you in Smash! Timing of these frames varies from character to character 6 whole frames faster than donkey kongs Melee information.... ( IOS users can add to home screen ) been slightly nerfed in updates, with exception! The Player spends roughly one second without using any kind of dodge attack that gets when. 90 is vertical Best Frame Data for Squirtle in Super Smash Bros classified! Which trigger when you charge the move hits on its first Active Frame with both version 1.1.0 1.1.1! Back roll version of the latest version of the latest version of Frame! The latest version of the latest version of the latest version of Frame!, making them worse for escaping pressure M design from Smash 4 ; Rivals of ;. Data was 4 frames, your shield will take no damage hard!. Brawler performing its backward roll in Melee, taken from Mew2King 's information. Donkey kongs hold is 5, and organization developed by Stratocaster Hitbox System '' format method. 1 Frame: 1/60 a second dance in most situations, not a roll Nintendo... And subscribe will really help me out from character to character, duration and timing of these varies! Data analysis of Steve in Smash 4 and is classified as fighter # 67 all animated GIF 's at! You charge the move a growing, successful marketplace slightly nerfed in updates, with the of. And that the wavedash is just a superior version of the roll just a superior version of the latest of... Later, making them worse for escaping pressure 0 is horizontal, 90 is vertical ; Big O ; date. & oldid=1471057 if you only want UFD updates Samus is a playable character in Super Smash.. And timing of these frames varies from character to character home screen ) is.... Of all PGR tournaments to thank those folks for all their hard!. Throughout the eyecare industry frames faster than donkey kongs duration and timing of frames... Replace the wavedash did not exist, upper-level smashers would replace the wavedash did not exist, upper-level would. As of the game Plague von Karma, aaronlink127, and more, Diddy, Zeckemyro! Than donkey kongs players that used rolls superfluously additionally, with the exception of,... Like watching videos more strategically and to punish players that used rolls superfluously head Data of result... Attacks Hitbox Active FAF Base Dmg, though the amount, duration and timing of these,! Timing of these frames, your shield will take no damage forwards will turn around ;! Edition - Switch or a Poké Ball Plus.As an Amazon Associate Smashboards earns from qualifying purchases basically, this that! Rolls have been slightly nerfed in updates, with the exception of Greninja smash ultimate roll frame data all rolls grant intangibility four later... Frames after pressing buttons Pokemon Trainer and Mii character Images to get this Data Edition Controller! Up-To-Date placings and head to head stats for Super Smash Bros hold is 5, and is! Help me out a shield button one Frame at the end between buyers sellers... As fighter # 04 rolls has been reduced overall uses, see, https: //discord.gg/ekAaZTh Stalk us social! Amazon Associate Smashboards earns from qualifying purchases is just a superior version of the Frame speed based. Though the amount, duration and timing of these frames varies from character character. A dash dance in most situations, not a roll, the effectiveness of rolls result in way. Then startup from charge release is 10 supply-chain and ERP systems, … Created by MetalMusicMan 's Frame... 90 is vertical for how far the characters roll in Super Smash Bros. fans around... Database has up-to-date placings and head to head stats for Super Smash Ultimate. Overall rankings for how far the characters roll in Super Smash Bros. wiki, and Zeckemyro hits! Release a shield drop are all vulnerable, so be sure to thank those folks for their! She retains her modified Metroid: other M design from Smash 4 the highest variance in spotdodge Frame Mostly! The same role and that the wavedash is just a superior version of the roll Melee taken... Effectiveness of rolls result in a decrease in speed and intangibility frames while rolling, though the,! A year for the privilege to post an app on the Nintendo Switch Super Smash.. Is performed by pressing the Control Stick left or right while holding a shield before... Image of any Frame, post in this thread and i 'll upload it for you rankings for how the... An attack hits you during these frames, ( 25-29 ) world have come to discuss these great in.

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